The 192kHz Lie (Part 1)
Bit depth and sample rate are two terms that can sound a bit scary and technical to most home recording enthusiasts. The purpose of this article is to take some of the mystery out of these industry terms. It is also quite common for the sales guy down at the local Guitar Center to tout the 24/192 capability of this software or soundcard which is why it is clearly superior and you need to buy it now. Some of this is just not important to your typical audio recording. We are going to talk a bit about the theory behind these concepts, take a look at some examples of different settings, and compare the benefits of having higher or lower numbers (higher is not always better). Grab a cup of your favorite recreational drink (mine is water) and let’s get started!
Technical Overview
You probably have a good idea of what a sound wave is. If asked to draw one you could take a pencil and paper, and draw a squiggly line across it. That would be a very good representation of what a sound wave is. It is a very smooth wave that goes from low to high and back, over and over again. The key word here is smooth (Figure 1).
![]() Figure 1 |
Computers and digital technology are very wonderful at a great many things. Smooth is not among them. In the digital realm every piece of data is represented by either a zero or a one, off or on. This does not lend itself to smooth. If you tried to draw that sound wave by using only straight lines that were all the way and all the way down, it wouldn’t look too pretty. It also wouldn’t look much like the nice smooth “snake” you’ve got there now (Figure 2).
![]() Figure 2 |
This is a representation of what we would call 1-bit audio. It is represented by a single bit, or switch, that is either on or off. Audio would sound pretty bad if we had to represent it with a single switch. If we stack multiple bits on top of one another we can get a great resolution, more steps, to represent our wave more accurately in the vertical direction. You’ll notice we have only two steps in our picture (a high and a low). Greater bit depth gives us a greater number of steps, but if we still only have two of them across, we will not get very far. This brings us to the sample rate.
The sample rate is the number of times across the wave horizontally that we get to decide which step it is on. Instead of me rambling on for another thousand words, check out Figure 3.
![]() Figure 4 |
If you were the computer, it would be your job to take that wave and play “connect the dots” by moving across the page, and on each vertical line, place a dot at the horizontal intersection closest to it (Figure 4). The part of the computer that does this is called the analog-to-digital converter (or ADC).
![]() Figure 4 |
We can represent each dot by its coordinates on the graph. This is the data that is stored as digital data (Figure 5).
![]() Figure 5 |
Still with me? Good. These number coordinates are all stored but eventually we need to be able to hear them again or they are not doing us any good. The job of turning these numbers back into a sound wave falls on the digital-to-analog converter (or DAC). A wave is not a bunch of dots but a continuous fluctuating wave of air pressure. The DAC has to play connect the dots to turn this back into a wave. Hopefully you have played connect the dots enough to be able to envision what this ends up looking like. Looking at Figure 5 it is not hard to imagine it looks pretty close to our original wave. Check out what happens if we do a direct comparison though (Figure 6).
![]() Figure 6 |
It is close to what we put in but not exact. Notice there are some places where we are quite a bit off from our original analog wave. Can you think of a way to get our digital representation closer to the original? Remember, we can only play connect the dots on intersections of lines. Figure it out yet? You are correct, we get close by increasing the number of lines. We have three choices for how to increase the number of lines (and therefore intersections):
- put in more vertical lines (higher sample rate)
- put in more horizontal lines (greater bit depth)
- both (greater bit depth and higher sample rate)
We are going to explore the cost and benefit of all three so you can decide which of the three solutions is best for you.
Continued in The 192kHz Lie (Part 2)
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